Tisple ][

Disks built by the Tisple ][ compiler, booting on its Apple IIe emulator compiled to WebAssembly, with its own boot rom (no Apple rom). Tap a game, then tap to start. A game's screen takes taps and clicks where it has them (Catwiz: everything), the others have buttons, and a keyboard (arrows, return, letters) works too.

CatwizCatwizA cat witch's dice roguelike for the Apple II. Turn the phone sideways to play by touch: tap a die, then who it is for; between fights, tap a card twice, or SKIP; tap her faces to read them. BAG shows her kit, ? the rules, LOG what happened. Upright, the buttons under the screen show only what can be pressed now. PlasmaPlasmaThree sine waves summed for every lo-res block, about 24 fps. LifeLifeConway's Life on the lo-res screen, 40 x 48 cells. SnakeSnakeLo-res snake: steer to the orange food, miss the walls. BookBookA 72 KB book in 80 columns, across main, aux and the language card.

Catwiz sends anonymous play stats (how far runs get, fights, picks, the dice rolled and played; no address, no browser details) to its author's server. A tap on the line under "tap to start" (or the STATS button, on a wide screen), or &telemetry=off on the player's address, turns them off; Do Not Track and Global Privacy Control do too.